Geocaches are, after all, far easier to maintain than annual conventions.Īnd then ambition got the better of me. ![]() Why not, in a massive string of multi-caches, recreate every puzzle, every location, the whole flow of the original game? MYST had, from its original Mac OS version, been ported to Windows, PSX, Atari Jaguar, PSP, DS, iOS et al. why not unofficially add a geocache to that list? Of course it would be different to the original it is a fundamentally different experience to play through the Miller brothers' masterpiece than it is to walk through similarly beautiful if less fantastical countryside with a GPSr (not least because there are no muggles on Myst Island except you), but that need not detract - it would be a tribute to the Miller brothers' genius, as well as the beauty of whatever locales I could task with standing in for the Ages. Be warned, spoilers for Myst games (though if you haven't already played them by now you likely aren't looking to): So I've started thinking about how I would implement this enormous labour, and have come up with some general points so far. As there are six Ages in MYST (including the island itself) I would want to choose six relatively distant locations across Melbourne, with the Island itself somewhere relatively central (but not CBD caching around there is a nightmare). Red and Blue pages would be done using simple key-based ciphers. I'd be assuming most people have access to smartphones nowadays, and I mean, this is MYST no answer comes for free. Puzzles that cannot simply be implemented as exercises in orienteering (e.g. Mazerunner) would be constructed as small, battery-powered devices based on simple analog logic. I am an electronics hobbyist and most of these should be within my skill to construct. Puzzles that would require the interaction of two distant components (e.g. Stoneship's lighthouse generator and the compass rose puzzle) might need to be done over radio somehow (perhaps a compact 433MHz Tx/Rx pair). Myst Island would require a minimum of six caches to work effectively - this works under the assumption that I combine every book location with the puzzle that unlocks it (i.e. clock tower with gears, bunker with rocket, planetarium and garden with dock, hut with tree). The remaining two are the Library (with Tower) and the Fireplace (which is important enough to warrant separating from the Library). The tower can be done with paper (with ciphers to bring in Marker switches), and the other puzzles can be electronic. Mechanical's core puzzle (fortress rotation) is probably best implemented with orienteering.
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